Managed resources in DirectX
Managed resources in DirectX
I'm giving a chance to the DirectX programming, and i have a doubt with regard to the managed resources of DX. Does DX have a cache system like Irrlicht does? DirectX seems to be capable of managing resources in some form, but i don't know if this management is done in the same fashion as Irrlicht, or is something diferent.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt