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IrrlichtDevice *device = createDevice( video::EDT_OPENGL, core::dimension2d<s32>(800, 600), 16,
false, false, false, 0);
if (!device)
return 1;
device->setWindowCaption(L"Hello World!");
video::IVideoDriver* driver = device->getVideoDriver();
video::ITexture *Image = driver->getTexture("ball.bmp");
while(device->run()) {
driver->beginScene();
core::position2d<s32> m = device->getCursorControl()->getPosition();
driver->draw2DImage(Image, m, core::rect<s32>(0,0,50,50), 0, video::SColor(255,255,255,255), false);
driver->endScene();
}