Hi all, im trying to get into Irrlicht but i'm having some troubles, so lets hope you guys can help me.
Here we go, I'm doing an easy demo, a car in the screen and will be controlled using the cursor keys. I also want to do it under openGL and make my models using Blender.
My first question is, for an animated car, the wheels must go in a separated animated mesh apart from the rest of the static parts of the car?
Second one, what 3D format should I use? I started with b3d using GaNDaLDF's b3d exporter for blender, but I'm having a lot of problems with normals, inverted faces, and materials. And i've not tried to export something animated yet.
Well, I think that's enough for the first post. Lets see if I can finish this someday.
Thank you in advance
General noobish questions about my first demo
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endless_dark
- Posts: 18
- Joined: Mon May 04, 2009 12:18 am
You should export the entire car as an animated mesh. For making it move with the cursor keys, I would recommend checking out MastEventReceiver.
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