Joint list in a mesh and third person camera

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CodyCer0
Posts: 41
Joined: Mon Dec 08, 2008 3:07 am

Joint list in a mesh and third person camera

Post by CodyCer0 »

Because I'm too lazy to search through forum or Docs I am asking in a new topic.

But is there a way of getting a list of joints in a mesh.

One more question that has been asked a million times I'm sure. But I want to make a third person camera exactly like the one in Jak and Daxter: The Precursor Legacy. Not including the first person mode though. But more or less while doing leftward or rightward direction it rotates the node in of course the left or right directions. And when moving forward backward it moves the camera and node forward and backward through the rotation of the node.

Anyone can help me in this since I can't do the trigonometry involved in making it that well since I'm still 16 and don't know any anyways. Plus I have looked at it before but I can't quite get it.
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Re: Joint list in a mesh and third person camera

Post by shadowslair »

CodyCer0 wrote:Because I'm too lazy to search through forum or Docs I am asking in a new topic.
Don`t be. You`ll never progress in anything if you are lazy.
But is there a way of getting a list of joints in a mesh.
There is. If you have used the precious "Search" function (your best friend), you`d have found some things like skeleton animation example and much more useful stuff out there.
One more question that has been asked a million times I'm sure.
If it has been asked a million times, I believe there are at least half a million answers, which will be enough in most cases.
But I want to make a third person camera exactly like the one in Jak and Daxter: The Precursor Legacy. Not including the first person mode though. But more or less while doing leftward or rightward direction it rotates the node in of course the left or right directions. And when moving forward backward it moves the camera and node forward and backward through the rotation of the node.
Sounds like an exact code request. Copy/Paste practise is useful for arranging your program code only. None will create your project for you. Or it won`t be "yours" right?
Anyone can help me in this since I can't do the trigonometry
Once again, there`s plenty of examples doing this.
I'm still 16 and don't know any anyways. Plus I have looked at it before but I can't quite get it.
Well, you have enough time learning. And if you cannot undertstand something, then you`ll better start with something simplier- like the Irrlicht examples, tutorials etc. Indeed. This is a forum about Irrlicht and basic C++ programming, and indeed there are many helpful guys, but you need to show some willingness and efforts to get help. Good luck, brother! :wink:
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
CodyCer0
Posts: 41
Joined: Mon Dec 08, 2008 3:07 am

Post by CodyCer0 »

Everything he said makes him seem ludicrously mean.

I'm not asking for a whole code, is there something wrong with asking for some help, and I have seen posts on third person cameras before but I can never get it to work even when trying it out.

Plus I feel that copy-paste isn't bad at all, most times I wind up copying and pasting from tutorials anyways, and spend huge chunk of time deciphering to a point I could reuse it on my own.
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