basically what i wanna accomplish is for a ball to start in the air and fall on a plane(and bounce).
here is a picture on what i want to accomplish :

Ok as i started on my quest to integrate Physx i did the following steps :
1.initialize the Irrlicht device
2.load a plane and sphere mesh into 2 Scene_Mesh_Nodes
3.initialize PhysxSDK
4.make a Physx scene
5.i got stuck here, i don't know what to do next
At 5 i get stuck and don't know what to do...
the thing is that i don't know the basic concept of integrating Physx into Irrlicht or like i say "attach physic to scene nodes"...
So i hope someone can point me in the right direction or tell me what i need to do to understand how to integrate Physx into Irrlicht.
If more information is needed to help me just tell me and ill give the information.
Thanks in advance.