I've already made on level with different shadow qualities, but i was finishing the second one and i can't make the light do what i want (and did in the first level)
I'm using only one light, in the middle of the scene flying. I tried to create a lightmap using global illumination, with color bleeding and just using one selected mesh, the floor.
But instead of creating each other object's shadows on the floor, the whole thing just turns black.
In the floor's material window, instead of being a lightmap_m4, the floor is a onetexture_blend type.
I've no idea why could be this happening, i did the same thing i had already done with the first level.