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White shadows with second camera node

Posted: Thu Aug 27, 2009 11:12 am
by kovacevic
I have normal black shadows, when using only one camera node, but
they change to white if I use another cam. node (first is set as active).
I use second cam. node for projective texturing.

How to get black shadows back?

Posted: Thu Aug 27, 2009 2:55 pm
by kovacevic
Nevermind, I solved. It must be bug in Irrlicht or in my code.
I just moved 2nd camera creation code right before main loop (after loading level, enemies...)

Posted: Thu Aug 27, 2009 3:05 pm
by bitplane
If it is an Irrlicht bug, can you please post a test case so we can debug and fix it?