need to be tested
need to be tested
could you please test this little demo:
www.geocities.com/svemirkoj/irrlicht/vgtl.zip
it has maya camera(instead panning it has selection which doesnt work very well)
d-debug window
textures are not done yet.
thanx
www.geocities.com/svemirkoj/irrlicht/vgtl.zip
it has maya camera(instead panning it has selection which doesnt work very well)
d-debug window
textures are not done yet.
thanx
ich bin ein berliner
i think it is a bug in irrlichts maya camera.
i am glad that works
well,models are animated in max and then exported with panda to x files.
then they are filtered with mview(this is a MUST if you want to use these files with irrlicht)
open the *.pk3 file with zip if you want to...textures are only templates made with texporter,max plugin (ofcourse they are first fixed with uvw modifier)
i tested this on few machines and it didnt work...but when i recompiled it,it worked?! i used d3d9 instead of opengl,but i think i should make some kind of options screen in which you can select renderer that suit your hardware the most.
thanks for testing this.
i am glad that works
well,models are animated in max and then exported with panda to x files.
then they are filtered with mview(this is a MUST if you want to use these files with irrlicht)
open the *.pk3 file with zip if you want to...textures are only templates made with texporter,max plugin (ofcourse they are first fixed with uvw modifier)
i tested this on few machines and it didnt work...but when i recompiled it,it worked?! i used d3d9 instead of opengl,but i think i should make some kind of options screen in which you can select renderer that suit your hardware the most.
thanks for testing this.
ich bin ein berliner
i thought to do so,but i got strange results,only the one part of the group was displayed and animated properly while others were black and their pivot points were dislocated.
springs are animated too,they are scaled over max's y-axis.max has its own dynamic spring object but that wasnt useful in this case.
so it works? cool.
springs are animated too,they are scaled over max's y-axis.max has its own dynamic spring object but that wasnt useful in this case.
so it works? cool.
ich bin ein berliner
i forgot to mention another issue regarding animated *.x files.
i noticed that if you have same keyframes in two points in time they are ignored,so you have a gap when you import it in irrlicht.i dont know if anyone else experienced this while animating stuff in max.so i had to change same keyframe values for a small value like +0.0001 or -0.0001,this sux really,really sux.but eventually works.
i thought to make more interactive approach,to let the user move the key and enters the lock then to turn the plug with the key.this should be nice.
here is the screenshot for everyone that can not run the demo
http://www.geocities.com/svemirkoj/irrl ... erlock.jpg
i noticed that if you have same keyframes in two points in time they are ignored,so you have a gap when you import it in irrlicht.i dont know if anyone else experienced this while animating stuff in max.so i had to change same keyframe values for a small value like +0.0001 or -0.0001,this sux really,really sux.but eventually works.
i thought to make more interactive approach,to let the user move the key and enters the lock then to turn the plug with the key.this should be nice.
here is the screenshot for everyone that can not run the demo
http://www.geocities.com/svemirkoj/irrl ... erlock.jpg
ich bin ein berliner