How do i create an .bsp Map,
Blender does not work for me
Can irrEdit do this?
Edit
DarkRadiant is so confuseing lol...
Creating a bsp map?
Creating a bsp map?
Last edited by Dadabehh on Sun Sep 06, 2009 8:02 pm, edited 1 time in total.
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randomMesh
- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Re: Creating a bsp map?
Thankyou, is it easy to use? im a begginer in thisrandomMesh wrote:irrEdit can't create *.bsp. You can use GTKRadiant.
Was thinking about buying realm creator. but im waiting untill i learn a bit more
Basically the bsp compiler takes a .map file and produces the bsp file. The map file is the source you can edit and save until you are happy, there you can compile and load the bsp level with the 3D engine.
I also think Radiant is a good choice. Easy to use with strong learning curve. My advice is: catch keyboard shortcuts from day one. There are not many and you work faster with two hands. I have a list somewhere anyway this might be in the documentation.
A few things, Radiant and Quark are free; World Editor can export as .map. You will find tutorials about CSG. I'd take GTKRadiant 1.5 for developments -without fear for license issues since you won't sell games tomorrow morning- but it helps in general if you become familiar with bsp using another engine like call of duty, half-life or unreal, it helps to see how other engines are handling things. Back to Radiant, COD developers modified Radiant to create CODRadiant which is pretty amazing (what and why is another story). The portable GTK+ version is GTKRadiant. There is also an open-source version called NetRadiant with unique features...
Install the "Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)" as administrator before installing Radiant 1.5. However the 1.4 version does not require it, I suggest you look at Aficelis tutorial: it is a pdf with pictures showing radiant installation and more.
If I lost you just forget bsp now and go for something more straight forward like writing an exporter for Blender which was the basic idea.
I also think Radiant is a good choice. Easy to use with strong learning curve. My advice is: catch keyboard shortcuts from day one. There are not many and you work faster with two hands. I have a list somewhere anyway this might be in the documentation.
A few things, Radiant and Quark are free; World Editor can export as .map. You will find tutorials about CSG. I'd take GTKRadiant 1.5 for developments -without fear for license issues since you won't sell games tomorrow morning- but it helps in general if you become familiar with bsp using another engine like call of duty, half-life or unreal, it helps to see how other engines are handling things. Back to Radiant, COD developers modified Radiant to create CODRadiant which is pretty amazing (what and why is another story). The portable GTK+ version is GTKRadiant. There is also an open-source version called NetRadiant with unique features...
Install the "Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)" as administrator before installing Radiant 1.5. However the 1.4 version does not require it, I suggest you look at Aficelis tutorial: it is a pdf with pictures showing radiant installation and more.
If I lost you just forget bsp now and go for something more straight forward like writing an exporter for Blender which was the basic idea.
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Heresiarch
- Posts: 14
- Joined: Mon Mar 16, 2009 1:21 pm
- Location: Finland
I think it doesn't take much time to learn how to use it.Dadabehh wrote:randomMesh wrote: irrEdit can't create *.bsp. You can use GTKRadiant.
Thankyou, is it easy to use? im a begginer in this
Because i've used GtkRadiant for making maps for Doom3(lol
And these tutorials helped me quite alot