Creating a bsp map?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Dadabehh
Posts: 7
Joined: Sun Sep 06, 2009 5:44 am

Creating a bsp map?

Post by Dadabehh »

How do i create an .bsp Map,

Blender does not work for me

Can irrEdit do this?



Edit

DarkRadiant is so confuseing lol...
Last edited by Dadabehh on Sun Sep 06, 2009 8:02 pm, edited 1 time in total.
randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Re: Creating a bsp map?

Post by randomMesh »

irrEdit can't create *.bsp. You can use GTKRadiant.
"Whoops..."
Dadabehh
Posts: 7
Joined: Sun Sep 06, 2009 5:44 am

Re: Creating a bsp map?

Post by Dadabehh »

randomMesh wrote:irrEdit can't create *.bsp. You can use GTKRadiant.
Thankyou, is it easy to use? im a begginer in this

Was thinking about buying realm creator. but im waiting untill i learn a bit more
Katsankat
Posts: 178
Joined: Sun Mar 12, 2006 4:15 am
Contact:

Post by Katsankat »

Basically the bsp compiler takes a .map file and produces the bsp file. The map file is the source you can edit and save until you are happy, there you can compile and load the bsp level with the 3D engine.

I also think Radiant is a good choice. Easy to use with strong learning curve. My advice is: catch keyboard shortcuts from day one. There are not many and you work faster with two hands. I have a list somewhere anyway this might be in the documentation.

A few things, Radiant and Quark are free; World Editor can export as .map. You will find tutorials about CSG. I'd take GTKRadiant 1.5 for developments -without fear for license issues since you won't sell games tomorrow morning- but it helps in general if you become familiar with bsp using another engine like call of duty, half-life or unreal, it helps to see how other engines are handling things. Back to Radiant, COD developers modified Radiant to create CODRadiant which is pretty amazing (what and why is another story). The portable GTK+ version is GTKRadiant. There is also an open-source version called NetRadiant with unique features...

Install the "Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)" as administrator before installing Radiant 1.5. However the 1.4 version does not require it, I suggest you look at Aficelis tutorial: it is a pdf with pictures showing radiant installation and more.

If I lost you just forget bsp now and go for something more straight forward like writing an exporter for Blender which was the basic idea.
Heresiarch
Posts: 14
Joined: Mon Mar 16, 2009 1:21 pm
Location: Finland

Post by Heresiarch »

Dadabehh wrote:
randomMesh wrote: irrEdit can't create *.bsp. You can use GTKRadiant.

Thankyou, is it easy to use? im a begginer in this
I think it doesn't take much time to learn how to use it.
Because i've used GtkRadiant for making maps for Doom3(lol :lol: ).
And these tutorials helped me quite alot
Post Reply