Im new on IrrLicht and i read all the tutorials and examples, but i dont understand how i can check/test the colission between the map and the player(mesh), can anyone explain based on my code below:
I know C++ but i dont understand the collison method
Thanks for help.
shoot a ray from your model downwards and check if it's intersect with a triangle. it's all explained in the tutorial page. if you really understand then you should be able to udnerstand the tutorial as well. descriptions and even the sample codes are there. what else you want.
I always listen about the community of Irrlicht that help everyone, but i think that it is a lie.
people kept posting the same questions and we kept answering it over and over again. you have to learn to search on the forum there are tons of answers in the older topics.
prchakal wrote:Hi, i dont know why, but the player(mesh) is a little far from the floor, what i can do to it stay/walk more near possible from the floor?
The gravity is normal and the player is walking normal, but a little far from the floor.
change the radius of the ellipsoid in your createCollisionResponseAnimator() (again, it's covered in the collision tutorial)
Thanks, but the problem is not this, i change like the tutorial explain, but nothing happen, so i change the map and the problem is solved, i think that is my map that i take on the net.
First of all, we are not here to do your "homework" but to help if you have problems.
Now, you give us a link in some foreign language that most of us can't even understand, you don't even show your code or anything...
How are we supposed to help you ?
I always listen about the community of Irrlicht that help everyone, but i think that it is a lie.