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.bsp - how you do that?
Posted: Thu Oct 01, 2009 10:05 am
by 6opoDuJIo
hello!i wanna know,how i can compile a .map level created in Valve Hammer Editor to irrlicht format supported .bsp level
Posted: Thu Oct 01, 2009 12:06 pm
by loki1985
simple answer: you don't.
extended answer: irrlicht currently only reads BSP files created for Q3A (includes Q3TA i guess). so if you can compile your MAP files to a Q3A-compatible BSP, irrlicht should be able to read that.
Posted: Thu Oct 01, 2009 12:17 pm
by 6opoDuJIo
ok,thx man
i'm already find a q3 levels editor,and begins work with them)