Could anyone help me to find the world rotation of a child node?
Thanks in advance
World rotation
World rotation
May the software be with you
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FuzzYspo0N
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Oops!, thanks
After reading your post, I found in the manual:
After reading your post, I found in the manual:
virtual const core::vector3df& irr::scene::ISceneNode::getRotation ( ) const [inline, virtual]
Gets the rotation of the node relative to its parent.
Note that this is the relative rotation of the node. If you want the absolute rotation, use getAbsoluteTransformation().getRotation()
May the software be with you