very strange phenomenon!
Posted: Tue Oct 27, 2009 2:22 am
hello,
i created a project using visual studio 2008 express edition.
since the projects name is "quake3", my executable name is also "quake3.exe".
now im using xeffect for bloom, blur, shadows and so on. but no matter what i do, the shadows look completly unlike the examples blindside supplied with the source.
the only difference is that im using my own bsp map instead of the offered b3d map. now the crazy part:
as long as the executables name is "quake3.exe" the shadows looks incorrect. But as soon as i rename it to whatever (doesnt matter if "quake2.exe", "quake4.exe" or "test.exe") the shadows look perfect!
how is that possible? is this some kind of protection to prevent people from replacing the original quake3.exe with an (irrlicht/xeffect)-improved one?
since im working on some bsp maps for a game i wanted gtkradiant to start my own quake3.exe to see the results using xeffects improvements quickly. similar to what afecelis suggested in his tutorial.
well its a strange phenomenon or maybe im really tired. however i spend several hours to come behind it. it looks like intention to me. does anybody know what is going on?
btw: does anybody have an idea how to get this gtkradiant problem solved? thank you!
EDIT: i just renamed blindsides "Example1.exe" to "quake3.exe" and get the same strange results! try it out.
r5ive
i created a project using visual studio 2008 express edition.
since the projects name is "quake3", my executable name is also "quake3.exe".
now im using xeffect for bloom, blur, shadows and so on. but no matter what i do, the shadows look completly unlike the examples blindside supplied with the source.
the only difference is that im using my own bsp map instead of the offered b3d map. now the crazy part:
as long as the executables name is "quake3.exe" the shadows looks incorrect. But as soon as i rename it to whatever (doesnt matter if "quake2.exe", "quake4.exe" or "test.exe") the shadows look perfect!
how is that possible? is this some kind of protection to prevent people from replacing the original quake3.exe with an (irrlicht/xeffect)-improved one?
since im working on some bsp maps for a game i wanted gtkradiant to start my own quake3.exe to see the results using xeffects improvements quickly. similar to what afecelis suggested in his tutorial.
well its a strange phenomenon or maybe im really tired. however i spend several hours to come behind it. it looks like intention to me. does anybody know what is going on?
btw: does anybody have an idea how to get this gtkradiant problem solved? thank you!
EDIT: i just renamed blindsides "Example1.exe" to "quake3.exe" and get the same strange results! try it out.
r5ive