Direcional Lightmapping

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Lambda
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Joined: Wed Feb 27, 2008 3:00 pm
Location: Spain, Huelva
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Direcional Lightmapping

Post by Lambda »

I have been integrating bumped lightmaps the last days for a project i'm working on, however, it looks strange on some situations since what i do is blend the dot3 product of the normal map along with the position of the light when the lightmap was generated, it looks so good for 1 light but when more lights are added its a bit strange.

I have been reading the Valve's Source Engine papper about how they have implemented a radiosity normal mapped system, allowing to normal map a surface only using lightmaps.

If i have understood the paper, what they do is generate a 3 lightmaps, but the thing i dont know is how they do that.

Have anyone here implemented something similar?
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