Do you use Irrlicht or IrrlichtNX
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Peter Müller
- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
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Do you use Irrlicht or IrrlichtNX
Hi!
One question: Do you use Irrlicht or IrrlichtNX (irrlichtnx.mmdevel.de)? And how skillful are you?
I use IrrlichtNX and I'm an intermediate.
One question: Do you use Irrlicht or IrrlichtNX (irrlichtnx.mmdevel.de)? And how skillful are you?
I use IrrlichtNX and I'm an intermediate.
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
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Peter Müller
- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
- Contact:
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cmoibenlepro
- Posts: 237
- Joined: Thu May 27, 2004 3:18 pm
- Location: Canada
I apply what patches I need manually. I do visit the IrrlichtNX forums to see what patches people have posted up, and I may use some of them, but I prefer to personally keep track of everything that is in my source that is not niko's code.
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
@afecelis: posts 425. You can't be a supernoob
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
That's actually my goal as part of the NX maintainer group.
NX isn't so much a fork as it is patches and modules hopeing to one day go home.
The one major flaw that I've been looking at is a lot of functions that we added have only one implementation (DX, OpenGL, software). I've been trying to think up a simple way to verify all the functions.
NX isn't so much a fork as it is patches and modules hopeing to one day go home.
The one major flaw that I've been looking at is a lot of functions that we added have only one implementation (DX, OpenGL, software). I've been trying to think up a simple way to verify all the functions.
Crud, how do I do this again?
as i am the one youre probably referring to:Tyn wrote:I can't think of a better way than stable releases, only containing features that are tested to be bug free and are available to all renderers. It seems the guy who admins the CVS doesn't seem willing to do that so I don't know what else you can do.
To the snapshots as such:
1. i never said i was not going to do it. that i dont answer sometimes to foum posts just means that i have no time atm. to really think about some topic and not that i just ignore you.
2. all patches that go into the cvs version are tested so actually each one should be a stable release. i know that its not always guaranteed to work, but thats impossible anyways as there is no procedure/program to test all features on all operating systems.
3. when niko said he will merge with cvs i started to think of the cvs version as the development version from which niko could build stable releases when he thinks its time for it or when it seems to work for him or whatever. as its his project at first, he should be the one to decide on that (imo).
4. to quote yourself from another topic:
regarding the "only features that work in all operating systems":I think trying to put anyone under pressure to do something when really they are doing a community a favour by releasing the code to us is pretty wrong IMO.
that will be very hard as many patches are submitted with only the version for one operating system or one renderer. to not release that patch then would be a mistake, but - as can be seen from the great work of saigumi - when there was a directx-screenshot-feature he implemented one for opengl..so -yes - we are trying.
sorry if this sounds rude, its really not meant to, its just that i am not a native english speaker/writer.
I wasn't making you out like you should be doing something but your not, I understand the reasons you aren't doing snapshots and that, traffic and server space. I don't know any better way than by doing it however so I don't know what you want to do.
As for testing, however much you test, a lot of bugs are going to come out as people experiment with the features. So as fast as you may solve bugs, there is a distinct possibility that new bugs are introduced. The more people fiddle with stuff and find the bugs, the more stable it becomes. My suggestion is that if a feature is being used by multiple people with no problems then it is stable and could be added to a stable release. With features that only support one renderer, it could be said that it is not stable until both renderers support the feature and it is road tested.
As for testing, however much you test, a lot of bugs are going to come out as people experiment with the features. So as fast as you may solve bugs, there is a distinct possibility that new bugs are introduced. The more people fiddle with stuff and find the bugs, the more stable it becomes. My suggestion is that if a feature is being used by multiple people with no problems then it is stable and could be added to a stable release. With features that only support one renderer, it could be said that it is not stable until both renderers support the feature and it is road tested.
@Electron: ok, I've already learned a lot of stuff; I meant a supernoob compared to the things I've seen others do. But so far I can create, model, texture and put everything I need into a nice app... and that's a lot!
So I'm Intermediate. Gotta buy some more C++ books, specially focused on graphix.
@everyone: about NX, the only thing is that we'd better start getting used to the CVS version since after V0.7 it will be merged over there so now it's a great time to start getting used to a cvs client, download the latest version and try to compile it and create some stuff with it.
I also like official releases but Niko alone can't take care of every single aspect of the engine. Community's help is unvaluable and they have added some interesting patches to v0.6. I wonder if when Niko releases V0.7 NX patches will be included?
cheers!
So I'm Intermediate. Gotta buy some more C++ books, specially focused on graphix.
@everyone: about NX, the only thing is that we'd better start getting used to the CVS version since after V0.7 it will be merged over there so now it's a great time to start getting used to a cvs client, download the latest version and try to compile it and create some stuff with it.
I also like official releases but Niko alone can't take care of every single aspect of the engine. Community's help is unvaluable and they have added some interesting patches to v0.6. I wonder if when Niko releases V0.7 NX patches will be included?
cheers!
