A few questions:

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Guest

A few questions:

Post by Guest »

I am a pretty advanced programmer for my age, just about to 'delve(sp)' into OOP.

Very expirienced with PHP and JS, www.insolence9.com/downloads/, I wrote the first autoconfigurable bot for a game I play.



What level of programming expirience is required for a game? What level math is required?



I'd like to make a game and host it via my school servers (2 schools within 2 miles of my house, both with 2500/2500 SDSL connections).

How hard would it be to make an RPG style game (with items/stats/skills and such)?

I am a very hard worker, and I am very efficient :).

I've been browsing these forums for about 2 weeks and I can say your search function confuses me :) (tried searching for some of the questions in this post, and 'free 3d modeler')

Anyway, you're all a bunch of great people, open source is taking over :)

P.S.

Is blender a good 3d modeler?
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

Yeah, search is fubarred. You can't set it to search for all words and the like. Have to peg Niko about that again. (Someone first brought it up almost a year ago now).

Anyhow, as far as dificulty, I'd rate it like this.

1 - Pong
2 - BreakOut
3 - Solitaire
7 - Tiled Turn Based Strategy
10 - RPG
50 - MMORPG

Though, completion of any project is based soley on your skill and determination.
Crud, how do I do this again?
Guest

Post by Guest »

Oh, and also, how would I make an RPG type thing, kinda like D2, would I have to load X by X portions of a map at a time?

Or do you load an entire 3d environment?
AssiDragon
Posts: 158
Joined: Wed Apr 28, 2004 11:03 am
Location: Hungary
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Post by AssiDragon »

Sai, I'd not say writing an MMPORG is 50 times more difficult than pong. Maybe if you added a few zeros behind that (so it'd be, say 5000 times more difficult) it'd be more correct. :)

As for loading an environment, it really depends how you are planning to do it. You can load a map and then the player can go from map to map, or do dynamic map loading which unloads and loads parts of the map as the player walks through it (so you constantly keep loading and unloading the map - hence you can make a map nearly of any size). There are many methods and you can select the one you like the most or consider the most efficient...
(For reference, among RPG's Dungeon Siege used the dynamic map loading while Diablo2 used the map-by-map technique, I think. :?)
Staring through eyes of hate we kill
Are we controlled, or is our own will...?
(Edguy)
Guest

Post by Guest »

Diablo II is in 2D, though, correct?

If my friends ever start making some models, I'll definitely get into this :)
Christian
Posts: 15
Joined: Mon Jul 26, 2004 2:42 pm

Post by Christian »

Blender is a very nice modeling prog. It takes some time to get used to the controls but in the end it speeds up modeling process. Why dont YOU model your stuff??? It can be pretty fun and relaxing :wink:
Guest

Post by Guest »

I definitely will, I do graphics:
www.insolence9.com/examples/

I just want to focus on the engine and programming itself.
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