win a used geforce 5200 video card!!!@#!
win a used geforce 5200 video card!!!@#!
looking for a simple interactive irrlicht demo that shows placement of 3d objects on a static plane. must provide source.
entry's will be judged on decembember 3rd
128 mb of ddr ram with tv-out and DVI
entry's will be judged on decembember 3rd
128 mb of ddr ram with tv-out and DVI
I was using 5200 like... 4 years ago. I'm not sure if the prize is attractive enough...
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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I have to agree with the others, that isn't a particulally attractive prize.
I might still enter something anyway though.
I might still enter something anyway though.
My website - Miscreant Software
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Will it work on a laptop that has a few PCI bridges?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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shipping and handling? since most people live in other parts of the world youll most likely chargw for that..
whatever, Ill make a quick one right now without testing since this isnt really that hard:
Thats really simple...infact theres probably an example for this included with the SDK
whatever, Ill make a quick one right now without testing since this isnt really that hard:
Code: Select all
#include<irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace video;
using namespace scene;
int main(){
irrlichtDevice *device = createDevice(EDT_OPENGL); //create device with OpenGL
ISceneManager *smgr = device->getSceneManager(); /*get scene manager for adding nodes*/
IVideoDriver *video = device->getVideoDriver(); /*get video driver for rendering*/
smgr->addCameraSceneNodeFPS(); /*Add FPS camera(built in for debuging)*/
ISceneNode *floor = smgr->addBoxSceneNode(); //Add the floor
floor->setScale(vector3df(10,1,10)); //scale it
ISceneNode *box1 = smgr->addBoxSceneNode(); //Add a box
box1->setPosition(vector3df(-15,0,-15)); //move it
ISceneNode *box2 = smgr->addBoxSceneNode(); //Add a box
box2->setPosition(vector3df(15,0,15)); //move it
ISceneNode *box3 = smgr->addBoxSceneNode(); //Add a box
box3->setPosition(vector3df(15,0,-15)); //move it
ISceneNode *box4 = smgr->addBoxSceneNode(); //Add a box
box4->setPosition(vector3df(-15,0,15)); //move it
while(device->run()){ //main loop of application
video->beginScene(1,1,SColor(255,255,255,255)); //start rendering scene with white background
smgr->drawAll(); //render all the nodes
video->endScene(); //stop the rendering
}
return 0; //exit application
}
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How is thatgrumpymonkey wrote:Code: Select all
#include<irrlicht.h> #pragma comment(lib, "Irrlicht.lib") using namespace irr; using namespace core; using namespace video; using namespace scene; int main(){ irrlichtDevice *device = createDevice(EDT_OPENGL); //create device with OpenGL ISceneManager *smgr = device->getSceneManager(); /*get scene manager for adding nodes*/ IVideoDriver *video = device->getVideoDriver(); /*get video driver for rendering*/ smgr->addCameraSceneNodeFPS(); /*Add FPS camera(built in for debuging)*/ ISceneNode *floor = smgr->addBoxSceneNode(); //Add the floor floor->setScale(vector3df(10,1,10)); //scale it ISceneNode *box1 = smgr->addBoxSceneNode(); //Add a box box1->setPosition(vector3df(-15,0,-15)); //move it ISceneNode *box2 = smgr->addBoxSceneNode(); //Add a box box2->setPosition(vector3df(15,0,15)); //move it ISceneNode *box3 = smgr->addBoxSceneNode(); //Add a box box3->setPosition(vector3df(15,0,-15)); //move it ISceneNode *box4 = smgr->addBoxSceneNode(); //Add a box box4->setPosition(vector3df(-15,0,15)); //move it while(device->run()){ //main loop of application video->beginScene(1,1,SColor(255,255,255,255)); //start rendering scene with white background smgr->drawAll(); //render all the nodes video->endScene(); //stop the rendering } return 0; //exit application }
?tecan wrote:interactive
"Whoops..."
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