win a used geforce 5200 video card!!!@#!

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netpipe
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win a used geforce 5200 video card!!!@#!

Post by netpipe »

looking for a simple interactive irrlicht demo that shows placement of 3d objects on a static plane. must provide source.

entry's will be judged on decembember 3rd

128 mb of ddr ram with tv-out and DVI
Virion
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Post by Virion »

I was using 5200 like... 4 years ago. I'm not sure if the prize is attractive enough...
devsh
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Post by devsh »

simply not attractive enough... i could do it

but im not wasting time

DIY!!!
gingerheadman
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Post by gingerheadman »

I have to agree with the others, that isn't a particulally attractive prize.

I might still enter something anyway though.
My website - Miscreant Software
3DModelerMan
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Post by 3DModelerMan »

Will it work on a laptop that has a few PCI bridges?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
devsh
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Post by devsh »

muahaha.... lol...
3D Ace
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Post by 3D Ace »

A 5200?javascript:emoticon(':shock:') Rediculous. I once owned one back in 2003. :shock:
grumpymonkey
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Post by grumpymonkey »

shipping and handling? since most people live in other parts of the world youll most likely chargw for that..

whatever, Ill make a quick one right now without testing since this isnt really that hard:

Code: Select all

#include<irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace video;
using namespace scene;

int main(){
    irrlichtDevice *device = createDevice(EDT_OPENGL); //create device with OpenGL
    ISceneManager *smgr = device->getSceneManager(); /*get scene manager for adding nodes*/
    IVideoDriver *video = device->getVideoDriver();  /*get video driver for rendering*/
    smgr->addCameraSceneNodeFPS(); /*Add FPS camera(built in for debuging)*/

ISceneNode *floor = smgr->addBoxSceneNode();  //Add the floor
floor->setScale(vector3df(10,1,10)); //scale it

ISceneNode *box1 = smgr->addBoxSceneNode(); //Add a box
box1->setPosition(vector3df(-15,0,-15)); //move it

ISceneNode *box2 = smgr->addBoxSceneNode(); //Add a box
box2->setPosition(vector3df(15,0,15)); //move it

ISceneNode *box3 = smgr->addBoxSceneNode();  //Add a box
box3->setPosition(vector3df(15,0,-15)); //move it

ISceneNode *box4 = smgr->addBoxSceneNode();  //Add a box
box4->setPosition(vector3df(-15,0,15)); //move it

while(device->run()){ //main loop of application
    video->beginScene(1,1,SColor(255,255,255,255)); //start rendering scene with white background
    smgr->drawAll(); //render all the nodes
    video->endScene(); //stop the rendering
}

return 0; //exit application
}
Thats really simple...infact theres probably an example for this included with the SDK
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Ulf
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Post by Ulf »

entry's will be judged on decembember 3rd
Grumpy Monkey, where were you 5 days ago? lol :lol:

Anyway, I'd rather buy a paddle pop and hope to win the lick-a-prize (a free paddle-pop)
I can hear birds chirping
:twisted:

I live in the Eye of Insanity.
randomMesh
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Joined: Fri Dec 29, 2006 12:04 am

Post by randomMesh »

grumpymonkey wrote:

Code: Select all

#include<irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace video;
using namespace scene;

int main(){
    irrlichtDevice *device = createDevice(EDT_OPENGL); //create device with OpenGL
    ISceneManager *smgr = device->getSceneManager(); /*get scene manager for adding nodes*/
    IVideoDriver *video = device->getVideoDriver();  /*get video driver for rendering*/
    smgr->addCameraSceneNodeFPS(); /*Add FPS camera(built in for debuging)*/

ISceneNode *floor = smgr->addBoxSceneNode();  //Add the floor
floor->setScale(vector3df(10,1,10)); //scale it

ISceneNode *box1 = smgr->addBoxSceneNode(); //Add a box
box1->setPosition(vector3df(-15,0,-15)); //move it

ISceneNode *box2 = smgr->addBoxSceneNode(); //Add a box
box2->setPosition(vector3df(15,0,15)); //move it

ISceneNode *box3 = smgr->addBoxSceneNode();  //Add a box
box3->setPosition(vector3df(15,0,-15)); //move it

ISceneNode *box4 = smgr->addBoxSceneNode();  //Add a box
box4->setPosition(vector3df(-15,0,15)); //move it

while(device->run()){ //main loop of application
    video->beginScene(1,1,SColor(255,255,255,255)); //start rendering scene with white background
    smgr->drawAll(); //render all the nodes
    video->endScene(); //stop the rendering
}

return 0; //exit application
}
How is that
tecan wrote:interactive
?
"Whoops..."
grumpymonkey
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Post by grumpymonkey »

How is that
tecan wrote:
interactive

?
the camera can move o.o
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randomMesh
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Post by randomMesh »

:lol:

I thought the task was to create a demo showing interactive placement of objects.
"Whoops..."
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