I'm currently having troubles trying to export my 3D model to .x DirectX fileformat to import it in Irrlicht.
The 3dsmax file is composed by a mesh with uvw unwrap and skin modifiers, and also bones which are used by the skin modifier. Model is animated with bones and I'm using Pandasoft exporter.
When there isn't any bone, the model is loading correctly, however when I add some bones, it became smaller (it's not a problem) and there isn't anymore any uvw mapping on the model, that is too say it's like if I was just puting the texture on the model without any tex coords (but the model is correctly animated).
Anyone had the problem before ?
Also I could export my model to b3d however the exporter doesn't work for 3dsmax 2010... I tryed to export to collada then import in 3dsmax, then export to .x and it's OK but bones arre not all animated so it's not the best way to go.
EDIT:Also I figured out that the problem is the skin modifier.
If I put the skin modifier before the uvw unwrap modifier then the texture coords will be ok but no animation and size is ok. If I put the skin modifier after the uvw unwrap modifier then I got the animation, the model is smaller (it's not a problem) and there is not more uv map
Thanks!
- The glory days.