TPP Camera in Irrlicht :?:
Posted: Sun Jan 24, 2010 11:55 pm
Hi everyone
I'm new in irrlicht, this is my first engine.
I'm thinking about simple game which is about simple deathmatch in irrlicht.
To have fun of it i want to code a tpp camera in it but i don't have any idea how i can write it.
About my project i don't want to make any hard game. Only 4 ninjas which are steering by 4 players on keyboard [just for fun] and they are fighting. If any collision will happen, then ninja is disapperaing [mayby any particle of blood] and one point to winner. Who is same on the fight room wins. And mayby life bars.
But this is just a stupid dream without of knowledge about camera system...
I saw Maya style cameras and FPS camera which can be steering by WASD or directions an mouse. I want anything like an FPS cam but with few suggestions.
Camera must be in the back of the mesh and it is always rtating by a mesh when mesh is rotating by a mouse [i don't know how you understand me, my english is not so good xD].
I think most people in here knows how looks TPP cam in games. I want to write the same thing into my project. I have all graphs now. I have problems in here only.
Any suggestions ?
It will be very helpful... For responds big thanks from me...
I'm new in irrlicht, this is my first engine.
I'm thinking about simple game which is about simple deathmatch in irrlicht.
To have fun of it i want to code a tpp camera in it but i don't have any idea how i can write it.
About my project i don't want to make any hard game. Only 4 ninjas which are steering by 4 players on keyboard [just for fun] and they are fighting. If any collision will happen, then ninja is disapperaing [mayby any particle of blood] and one point to winner. Who is same on the fight room wins. And mayby life bars.
But this is just a stupid dream without of knowledge about camera system...
I saw Maya style cameras and FPS camera which can be steering by WASD or directions an mouse. I want anything like an FPS cam but with few suggestions.
Camera must be in the back of the mesh and it is always rtating by a mesh when mesh is rotating by a mouse [i don't know how you understand me, my english is not so good xD].
I think most people in here knows how looks TPP cam in games. I want to write the same thing into my project. I have all graphs now. I have problems in here only.
Any suggestions ?
It will be very helpful... For responds big thanks from me...