working on a 3D Game of Life, i needed to find a way to render many, many primitives.
So i made a SierpinksiSceneNode, which renders the famous Sierpinski triangle, to stress-test my hardware.
Since this is a 3D engine, the triangle is now a tetrahedon.

Would be interesting for me to know the performance on nowadays hardware, since mine is ancient.
Todo:
For now, there's a call to drawVertexPrimitiveList() for every tetrahedron, so there's much room for optimization.
Implement the getMeshForIteration method.
Source: Click
Precompiled Linux binary: Click
PS: Yes, the inbuilt font is too small on my hardware.


