updateproblem from irrlicht 1.4.x to 1.7: scenes not correct

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Edwart
Posts: 46
Joined: Fri Dec 30, 2005 12:29 pm

updateproblem from irrlicht 1.4.x to 1.7: scenes not correct

Post by Edwart »

hi,

i updated my game from irrlicht 1.4.x to 1.7.

now i have a few graphic problems in my scenes.
in 1.4.x everything is correct, but when i only change the path to the lib and the include path and replace the irrlicht.dll, the scene loads, but the scene is not correct displayed.

it seems that the xyz coordinates are not correct anymore. The anymation (followpath or moveto) are not working anymore. The peoples in the scene are walking backwards with irrlicht 1.7.

some nodes are at the wrong position and not loaded correct.

here a screen with irrlicht 1.7:
Image


here a screen with 1.4.x
Image

Can u help me please, why the scene is defect with irrlicht 1.7?

Thank you very much
Edwart
hybrid
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Post by hybrid »

Some meshes (e.g. ms3d) had been wrong n the past. They had been inversed (due to right handed/left handed coordinate system) and that has been fixed. This needs some adaption in your code, but after all the models now show up exactly like you have them in your modelling tool.
Edwart
Posts: 46
Joined: Fri Dec 30, 2005 12:29 pm

Post by Edwart »

thank you for your answer.

i created the scenes with irredit 1.4 and 1.5.

will be there an irredit version for irrlicht 1.7?
the scenes from irredit 1.5 are not working with irrlicht 1.7.
my idea is, to fix the scene in irredit (hopefull in 1.7).

have you heard something about irredit 1.7?

Thanx
Edwart
hybrid
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Post by hybrid »

Hmm, good point. So which file formats do you use for the meshes? I didn't here anything about IrrEdit 1.7, but could happen sometimes.
Edwart
Posts: 46
Joined: Fri Dec 30, 2005 12:29 pm

Post by Edwart »

i created the modells with AC3D and exported them in .3ds format.
after that, i used them in irredit and generated lightmaps -->irrmesh-files.

Thanks
Edwart
hybrid
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Post by hybrid »

Hmm, IMHO nothing has changed for 3ds files for quite some time. Don't really know what happens here.
Edwart
Posts: 46
Joined: Fri Dec 30, 2005 12:29 pm

Post by Edwart »

when i replace the ".irrmesch" with ".3ds" (the original model) it works again.
i tried it with 2 objects.

maybe i the lightmaps are not working correct anymore, when they are generated with irredit older 1.5

so for now, i will fix the .irr file (replace irrmesh with 3ds) to work on on the game.
maybe there will be an irredit 1.7 ;-)

@Irredit-Master: Please make a 1.7 version

Thanx
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