really STRANGE collision bug

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MessiaH
Posts: 55
Joined: Tue Jul 06, 2004 6:37 pm
Location: RUSSIA

really STRANGE collision bug

Post by MessiaH »

Maybe its a STRANGE question,but still...
I've made a map in Q3Radiant,and i've loaded it in Irrlicht.
Collision works ok(even ladders :wink: ).
But ive created sum small brushes(still they are quite big and visible),
and Irrlicht doesnt notices them!
What is the problem?!
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

This is a known problem. Irrlicht seems to ignore brushes who are too thin.
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MessiaH
Posts: 55
Joined: Tue Jul 06, 2004 6:37 pm
Location: RUSSIA

Bug

Post by MessiaH »

Known?Good.
This means I am not alone in my stupidity.
Is there a way to solve it?(I dont mean "Create bigger brush")
MessiaH
Posts: 55
Joined: Tue Jul 06, 2004 6:37 pm
Location: RUSSIA

Post by MessiaH »

I've got some kind of idea.
8) Maybe there is Collision Subdivision parameter for enhancing perfomance speed? :roll:
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