using irrlicht for a rail-shooter

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
loki1985

using irrlicht for a rail-shooter

Post by loki1985 »

hi folks!

just had this idea.

would irrlicht suit as an engine for a rail-shooter? (similar to House of the Dead 1/2)

would be nice to hear what you think of it...

greets,
---loki
Flatline
Posts: 49
Joined: Fri Sep 03, 2004 7:46 am
Location: England

Post by Flatline »

I certainly see no reason why not. You can create FPSs with it and rail-shooters are even easier. The hardest part would be getting the camera movements right for changing scenes. I don't think the arcade versions use 3D rendering.
loki1985

Post by loki1985 »

sort of 3d-rendering, at least looks like.

another thing i don't know: is it possible to interact between code-->engine-->map ? i think of e.g. opening doors, moving objects etc.
and if, how easy is this, is it limited to a map file format, and so on...
Flatline
Posts: 49
Joined: Fri Sep 03, 2004 7:46 am
Location: England

Post by Flatline »

Anything is possible, in theory. Of course, the Irrlicht engine doesn't contain any such code as of now (aside from the collision detection which won't really affect your game). You'd have to code it yourself.
Post Reply