I've had some problems with OpenGL (skinmesh shader didn't work on ATI cards) so I decided to test DirectX.
Compiled Irrlicht 1.5 & IrrCg 0.7 with DirectX November 2008 and most things worked 'out of the box'
except Fog (players are colored with the fog color) and, it seems, MipMaps on my terrain splat shader:
OpenGL (with the animation not working):

DirectX (with animation working but terrain all ugly):

I have tried a lot of flags, like ETCF_CREATE_MIP_MAPS, but nothing changes...
Any ideas?