help on collision detection using irrlicht and bullet
Posted: Sun May 30, 2010 2:56 pm
i want to use bullet sdk for collision detection but am suffering from lack of good examples.
In short , this is what i want to do. Simply create a simplified version of my mesh perhaps from 3ds max and then use it for collision detection. The problem is i cant find any tutorials that show me how to do this. Most tutorials i found used simple shapes like boxes, spheres etc.
Thanks in advance
PS:
I have already tried:http://www.irrlicht3d.org/wiki/index.ph ... WithBullet
but i need more
from http://en.wikipedia.org/wiki/Physics_engineTypically most 3D objects in a game are represented by two separate meshes or shapes....
a second highly simplified invisible mesh is used to represent the object to the physics engine
In short , this is what i want to do. Simply create a simplified version of my mesh perhaps from 3ds max and then use it for collision detection. The problem is i cant find any tutorials that show me how to do this. Most tutorials i found used simple shapes like boxes, spheres etc.
Thanks in advance
PS:
I have already tried:http://www.irrlicht3d.org/wiki/index.ph ... WithBullet
but i need more