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help on collision detection using irrlicht and bullet

Posted: Sun May 30, 2010 2:56 pm
by trueleowdeo
i want to use bullet sdk for collision detection but am suffering from lack of good examples.
Typically most 3D objects in a game are represented by two separate meshes or shapes....
a second highly simplified invisible mesh is used to represent the object to the physics engine
from http://en.wikipedia.org/wiki/Physics_engine

In short , this is what i want to do. Simply create a simplified version of my mesh perhaps from 3ds max and then use it for collision detection. The problem is i cant find any tutorials that show me how to do this. Most tutorials i found used simple shapes like boxes, spheres etc.

Thanks in advance
PS:
I have already tried:http://www.irrlicht3d.org/wiki/index.ph ... WithBullet

but i need more

Posted: Sun May 30, 2010 7:34 pm
by ColdFusion
Wat you are looking for is a physics model. You should look true the bullet api. Or ask on there forums. there is probably a simple command to load the physics model

Posted: Mon May 31, 2010 3:17 am
by kh_
you'll find a nice bullet wrapper in the projects forum.What you most likely want is either a compound or convex collision shape.