
Thanks in advance!
~Andrew.
Ok tell me how to do it with armature bones in BlenderB@z wrote:i usually make 4 keyframes.
1st the original
2nd 120 degrees rotated
3rd 240 degrees rotated
4th 360 degrees rotated
so if u put the keyframes in the same distance with others, itll be smooth.
also, set the transition mode to linear (not spine)
i dunno what program do u use, but i can tell you where to set it in blender and cfx
Yeah, this is exactly what B@z proposed:teto wrote:can't you duplicate the first frame and set the copy as the end frame ? This way the glitch should be eliminated ?
Dude, I know how to animate in blender using armaturesB@z wrote:hey
in blender: press space, add->armature. then go to edit mode, press e (that makes a new bone), you should put that second joint to the center of the windmill. now go to object mode, select the windmill, and after that the armature ( the order is important), and press ctrl+P, armature, name groups.
now select the windmill, go to edit mode, look for the link and materials, select there the Bone.001 vertex group. now select all of the vertices what u want to move, and press assign.
Now at the top of the blender (if u have default view), there is a list box selected SR:2 - Model. Change to 1 - Animation. there, u select the armature, switch to pose mode, select the second joint.
now press I, LocRotScale. Thats your first frame. now go to 3rd frame, rotate the join by 120, press I, rot, go to 5th frame, rotate the joint by 120 again, etc etc.
And thats all :3
btw, u can do it without joint, if the planes of the windmill is in a different object than the main body. then just select the object, and do the animation part as i explained before.
i hope it was understandable
because u wrote this, i thought u cant animate with blender XD sry my miss.Murloc992 wrote:Ok tell me how to do it with armature bones in Blender