Hi,
Great game engine.
Will you be supporting / Implementing Blender mesh (.blend)
files for the worlds most complete,free and popular 3d modelling
package Blender 3D at some point? www.blender3d.com
Thanks for your consideration,
Cheers,
JoOngle
Blender mesh files
Hi, JoOngle from Elysium 
I suppose it can come at any moment...mostly, someone with the coding skills and interest for it...
BTW, the engine supports already several formats that Blender can export well...
I was testing the x export from Ben, and now helped by Jox, and irrlicht comunity member, that coded a modified version.
That means we have now possibility to port bones, weights, animation
I passed a file to some member, from a char anim done in blender, a very quick one, and he reported it was working -except th etexture, as I did not asigned any, I think-
That was long ago, the exporter now is much better. The usual step is save as x again in a windows MS utility, called Meshview, that saves an x file that the engine use to like best.
Other options are...well, supposedly irrlicht loads md2...I tested md2 import and export from Bob_holocomb, and it was working great. Didnt try to import into irrlicht, though. But should work.
OBJ, you know ideasman obj plugin, or that obj_io_modified one, can do the deal. Supposedly again, -as I am not an irrlicht coder- OBJs can be loaded into irrlicht.
There's a young milkshape 3d format export script for blender...yet only static meshes, I think. Well, I think there's support for that format too in irrlicht.
Finally, you have from bob_holocomb export as 3ds, and can import also into this engine.
But these formats have their little problems inirrlicht, but usually a work around too.
Oh, and very important, there's an md3 loader for irrlicht, done by a user. Yet though the bob plugin is not exporting animation, I am afraid.
for scenery, maybe is good idea to use OBJ, or *.x .
There's also quake3 bsp import.
But yep, if someone coded a Blender native format, would be nice...anyway...not from *.blend (that's a dump, and bones don't get there, isn't it?)...but I suppose you mean a direct script to export to the engine, directly.
I have allways thing specially Blender would do a very complete level editor.
BTW, I like to use several tools, and rarely think one is the best of all..
I model with Wings, for example 
I suppose it can come at any moment...mostly, someone with the coding skills and interest for it...
BTW, the engine supports already several formats that Blender can export well...
I was testing the x export from Ben, and now helped by Jox, and irrlicht comunity member, that coded a modified version.
That means we have now possibility to port bones, weights, animation
I passed a file to some member, from a char anim done in blender, a very quick one, and he reported it was working -except th etexture, as I did not asigned any, I think-
That was long ago, the exporter now is much better. The usual step is save as x again in a windows MS utility, called Meshview, that saves an x file that the engine use to like best.
Other options are...well, supposedly irrlicht loads md2...I tested md2 import and export from Bob_holocomb, and it was working great. Didnt try to import into irrlicht, though. But should work.
OBJ, you know ideasman obj plugin, or that obj_io_modified one, can do the deal. Supposedly again, -as I am not an irrlicht coder- OBJs can be loaded into irrlicht.
There's a young milkshape 3d format export script for blender...yet only static meshes, I think. Well, I think there's support for that format too in irrlicht.
Finally, you have from bob_holocomb export as 3ds, and can import also into this engine.
But these formats have their little problems inirrlicht, but usually a work around too.
Oh, and very important, there's an md3 loader for irrlicht, done by a user. Yet though the bob plugin is not exporting animation, I am afraid.
for scenery, maybe is good idea to use OBJ, or *.x .
There's also quake3 bsp import.
But yep, if someone coded a Blender native format, would be nice...anyway...not from *.blend (that's a dump, and bones don't get there, isn't it?)...but I suppose you mean a direct script to export to the engine, directly.
I have allways thing specially Blender would do a very complete level editor.
BTW, I like to use several tools, and rarely think one is the best of all..
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com