Blender mesh files

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JoOngle

Blender mesh files

Post by JoOngle »

Hi,

Great game engine.

Will you be supporting / Implementing Blender mesh (.blend)
files for the worlds most complete,free and popular 3d modelling
package Blender 3D at some point? www.blender3d.com

Thanks for your consideration,

Cheers,
JoOngle
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

Hi, JoOngle from Elysium ;)

I suppose it can come at any moment...mostly, someone with the coding skills and interest for it...

BTW, the engine supports already several formats that Blender can export well...

I was testing the x export from Ben, and now helped by Jox, and irrlicht comunity member, that coded a modified version.

That means we have now possibility to port bones, weights, animation :)

I passed a file to some member, from a char anim done in blender, a very quick one, and he reported it was working -except th etexture, as I did not asigned any, I think-

That was long ago, the exporter now is much better. The usual step is save as x again in a windows MS utility, called Meshview, that saves an x file that the engine use to like best.


Other options are...well, supposedly irrlicht loads md2...I tested md2 import and export from Bob_holocomb, and it was working great. Didnt try to import into irrlicht, though. But should work.

OBJ, you know ideasman obj plugin, or that obj_io_modified one, can do the deal. Supposedly again, -as I am not an irrlicht coder- OBJs can be loaded into irrlicht.


There's a young milkshape 3d format export script for blender...yet only static meshes, I think. Well, I think there's support for that format too in irrlicht.

Finally, you have from bob_holocomb export as 3ds, and can import also into this engine.

But these formats have their little problems inirrlicht, but usually a work around too.

Oh, and very important, there's an md3 loader for irrlicht, done by a user. Yet though the bob plugin is not exporting animation, I am afraid.

for scenery, maybe is good idea to use OBJ, or *.x .
There's also quake3 bsp import.

But yep, if someone coded a Blender native format, would be nice...anyway...not from *.blend (that's a dump, and bones don't get there, isn't it?)...but I suppose you mean a direct script to export to the engine, directly.

I have allways thing specially Blender would do a very complete level editor.

BTW, I like to use several tools, and rarely think one is the best of all..;) I model with Wings, for example ;)
Finally making games again!
http://www.konekogames.com
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