I create the collision animator with these values:
Code: Select all
scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator(
selector, playerNode, core::vector3df(19, 40.0f, 9.25f),
core::vector3df(0, -10, 0), core::vector3df(0, 18, -1));

But if I rotate the model to 90°, the ellipsoid doesn't rotate:


So I'd like to know how to rotate the animator attached to the model or at worst how to delete it(for redefine it after the model rotation).
Thanks