Is it ok (regarding to safe memory reallocation) to use code below ?
Code: Select all
IAnimatedMesh* mesh
//.....
IMeshManipulator* mm = SceneManager->getMeshManipulator();
mesh = mm->createAnimatedMesh( mm->createMeshWith2TCoords(mesh) );
Code: Select all
IAnimatedMesh* mesh
//.....
IMeshManipulator* mm = SceneManager->getMeshManipulator();
mesh = mm->createAnimatedMesh( mm->createMeshWith2TCoords(mesh) );