I create my animator like that:
Code: Select all
scene::ISceneNodeAnimatorCollisionResponse* anim;
if (selector)
{
anim = smgr->createCollisionResponseAnimator(selector, playerNode,
core::vector3df(19, 40.0f, 9.25f),
core::vector3df(0, -10, 0),
core::vector3df(0, 18, -1));
playerNode->addAnimator(anim);
}
Code: Select all
MyEventReceiver eventReceiver(device, anim);
device->setEventReceiver(&eventReceiver);So, I'd like to know how to modify an animator parameter during the program, in my class.