That is what I need, I am planning on using other smaller libraries for sound and networking and such, and might even write my own.
I just don't want things like what blender does, it has a whole bunch of stuff integrated into it, that I don't need, I mean it's like trying to run a marathon in swamp mud.
If Irrlicht only takes care of rendering, with it's neato OpenGL backend, and it ONLY takes care of graphics, and any "game engine" that creates object classes, and such can be something else entirely in c++, then that's good.
Here's what I need to do
MyOwnGameEngineInC++ : "Ok, do this, this and this, okay check for key presses, okay lower health there, okay check that collision.
"Hey Irrlicht! I have these meshes ready for you to render, I have CustomObject "Player1" at positionblabla, and add a light that lasts 3 seconds at positionB.
Irrlicht: "Okay, I'm on it."
I know it's kind of silly, but is this the way Irrlicht would work (sort of)?
Thanks!
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