Two meshes. Collision detection.

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Yurkis

Two meshes. Collision detection.

Post by Yurkis »

'createOctTreeTriangleSelector' wprking wery slow when I have many polygons in my scene.
How can I load two differernt meshes for display in my screen, and for collision detection only?
Can you post source?
erSitzt
Posts: 52
Joined: Sun May 09, 2004 11:59 am

Post by erSitzt »

You could use a physics-engine like ODE and feed it with a less detailed version of the mesh that you are displaying... but i never tried that so you'll have to try it yourself.
Hardwarespecs in signatures suck !
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