Bullet draw3DText

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artcar12
Posts: 1
Joined: Sat Nov 20, 2010 2:28 am

Bullet draw3DText

Post by artcar12 »

I've been trying to find an implementation of a bullet/irrlicht debug drawer with draw3DText() filled out. It seems everybody is taking the code from irrBullet and it does not implement this.

I realize it may be a little weird since you have to add it as a text node to the scene manager. Maybe mark each text node for removal after a certain number of frames?

Has anybody already figured out how to do this?

This is the function:
void draw3dText(const btVector3& location, const char* text);
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