I've been trying to find an implementation of a bullet/irrlicht debug drawer with draw3DText() filled out. It seems everybody is taking the code from irrBullet and it does not implement this.
I realize it may be a little weird since you have to add it as a text node to the scene manager. Maybe mark each text node for removal after a certain number of frames?
Has anybody already figured out how to do this?
This is the function:
void draw3dText(const btVector3& location, const char* text);