I'd like, as the topic title says, that textures which are far away from the user get displayed sharp and not blurry.
I've uploaded a little program to show what I mean.
Just zoom in and out with the cursor keys and don't rotate, as I'd like to use the planes as a kind of 2d sprites.
You'll than see that the text gets blurry and the line is getting grey if you're pretty far away from the planes.
Here are to pictures, the upper is as it should be and the lower is the bad:
![Image](http://img375.imageshack.us/img375/3907/pic1e.png)
![Image](http://img401.imageshack.us/img401/8052/pic2x.png)
I've tried to enable and disable several material flags and texture creation flags, but it doesn't help. Also disabling mipmap creation doesn't help, because then it is to sharp and hard.
Hopefully somone knows how to improve the quality.
Thanks for reading,
-Lu