shadow and stencil buffer support

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CCL

shadow and stencil buffer support

Post by CCL »

Hi, I am a beginner.

I've tried the demos and make up some experiments. Then find out my graphic card is pretty old and no stencil buffer support. Searching around, I learnt that shadow is supported by stencil buffer feature.

I've tried also a newton demo in http://www.physicsengine.com/downloads.html created by 3DGS. The tower stone demo run nicely on my machine with the stone balls rolling fine and casting shadow on the ground.

I wondering if there is any tricks to enable the shadow feature or I shall go for a commercial engine in order to able to support some old graphic cards for this feature ?

Thanks
CCL

Post by CCL »

Sorry that it is a false alarm. My card is not that old and does have stencil buffer.

I have used IrrlichtNx library which seems has a bug and thought that my card does not have the stencil buffer feature. The problem fixed after linking with original irrlicht 0.7.

I will report the bug to Nx group instead.
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