OctreeTriangleSelector 16bit triangle limit?

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krom
Posts: 17
Joined: Sun May 17, 2009 5:27 pm

OctreeTriangleSelector 16bit triangle limit?

Post by krom »

HI, Is there a 16bit indice limit in OctreeTriangleSelector?, i seem to get weird collision result when doing triangle picking on a highpoly mesh.
Its working on objects < 64k trianglecount. Is it a way to get around this?
Using ply format and metaSelector.

Thanx
k
hybrid
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Post by hybrid »

No, sorry. I don't think that the octree implementations in Irrlicht are updated for 32bit indices.
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