this is experimental object oriented irrlicht-freebasic library
link http://kolosov.ath.cx/irr_fb_1.zip
it is not full object support, but full access to main game loop
dll and source from another project http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=37667
FreeBASIC object oriented library
Hey, I downloaded it, but id don't think that this lib can help me because it's in it's first stages ann btw: I like ninfa 3d the only thing I wanted was the same lib but with GUI functions but oyur lib doesn't have GUI neither (yet).
So I don't say it's bad or so ( because I couldn't have made something like this by my self) but it is not in any use for me
So I don't say it's bad or so ( because I couldn't have made something like this by my self) but it is not in any use for me
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
(Eagleson’s Law)
i planned realise gui later, one of next realises, if you need not full gui support, i can doing it with next, what is your gui requirements?wahagn wrote:Hey, I downloaded it, but id don't think that this lib can help me because it's in it's first stages ann btw: I like ninfa 3d the only thing I wanted was the same lib but with GUI functions but oyur lib doesn't have GUI neither (yet).
So I don't say it's bad or so ( because I couldn't have made something like this by my self) but it is not in any use for me
Hey, kind of you to be helpful but I don't think I will need your lib cause I already mixed the FB Wrapper GUI functions with Ninfa 3D and I'm sure this wrapper will be a good wrapper when it's 100% finished, but now I don't think_maxim_ wrote: i planned realise gui later, one of next realises, if you need not full gui support, i can doing it with next, what is your gui requirements?
it's complete enough ( I'm just saying that I wouldn't switch from Ninfa 3D to this, now)
“Any code of your own that you haven’t looked at for six or more months might as well have been written by someone else.”
(Eagleson’s Law)
(Eagleson’s Law)