Code: Select all
// Front
Vertices[0] = video::S3DVertex(0,0,1, 0,0,1,
video::SColor(255,255,255,255), 0, size.Y);
Vertices[1] = video::S3DVertex(1,0,1, 0,0,1,
video::SColor(255,255,255,255), size.X, size.Y);
Vertices[2] = video::S3DVertex(1,1,1, 0,0,1,
video::SColor(255,255,255,255), size.X, 0);
Vertices[3] = video::S3DVertex(0,1,1, 0,0,1,
video::SColor(2255,255,255,255), 0, 0);
// Back
Vertices[4] = video::S3DVertex(0,0,0, 0,0,-1,
video::SColor(255,255,255,255), size.Y, size.X);
Vertices[5] = video::S3DVertex(0,1,0, 0,0,-1,
video::SColor(255,255,255,255), 0, size.X);
Vertices[6] = video::S3DVertex(1,1,0, 0,0,-1,
video::SColor(255,255,255,255), 0, 0);
Vertices[7] = video::S3DVertex(1,0,0, 0,0,-1,
video::SColor(255,255,255,255), size.Y, 0);
// Top
Vertices[8] = video::S3DVertex(0,1,0, 0,1,0,
video::SColor(255,255,255,255), size.Z, size.X);
Vertices[9] = video::S3DVertex(0,1,1, 0,1,0,
video::SColor(255,255,255,255), 0, size.X);
Vertices[10] = video::S3DVertex(1,1,1, 0,1,0,
video::SColor(255,255,255,255), 0, 0);
Vertices[11] = video::S3DVertex(1,1,0, 0,1,0,
video::SColor(255,255,255,255), size.Z, 0);
// Bottom
Vertices[12] = video::S3DVertex(0,0,0, 0,-1,0,
video::SColor(255,255,255,255), size.X, size.Z);
Vertices[13] = video::S3DVertex(1,0,0, 0,-1,0,
video::SColor(255,255,255,255), 0, size.Z);
Vertices[14] = video::S3DVertex(1,0,1, 0,-1,0,
video::SColor(255,255,255,255), 0, 0);
Vertices[15] = video::S3DVertex(0,0,1, 0,-1,0,
video::SColor(255,255,255,255), size.X, 0);
// Right
Vertices[16] = video::S3DVertex(1,0,0, 1,0,0,
video::SColor(255,255,255,255), size.Y, size.Z);
Vertices[17] = video::S3DVertex(1,1,0, 1,0,0,
video::SColor(255,255,255,255), 0, size.Z);
Vertices[18] = video::S3DVertex(1,1,1, 1,0,0,
video::SColor(255,255,255,255), 0, 0);
Vertices[19] = video::S3DVertex(1,0,1, 1,0,0,
video::SColor(255,255,255,255), size.Y, 0);
// Left
Vertices[20] = video::S3DVertex(0,0,0, -1,0,0,
video::SColor(255,255,255,255), size.Z, size.Y);
Vertices[21] = video::S3DVertex(0,0,1, -1,0,0,
video::SColor(255,255,255,255), 0, size.Y);
Vertices[22] = video::S3DVertex(0,1,1, -1,0,0,
video::SColor(255,255,255,255), 0, 0);
Vertices[23] = video::S3DVertex(0,1,0, -1,0,0,
video::SColor(255,255,255,255), size.Z, 0);
u16 indices[] = {
0, 1, 2, 0, 2, 3, // front
4, 5, 6, 4, 6, 7, // back
8, 9, 10, 8, 10, 11, // top
12, 13, 14, 12, 14, 15, // bottom
16, 17, 18, 16, 18, 19, // right
20, 21, 22, 20, 22, 23 // left
};
Can anyone see the problem?