Problem with 0.7.1 update - my game crash !

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eviral
Posts: 91
Joined: Mon Oct 25, 2004 10:25 am

Problem with 0.7.1 update - my game crash !

Post by eviral »

Hello,

I was working with IRRLicht 0.7, every thing was ok.
I have downloaded the 0.7.1 update, unzip it to my IRRlicht folder (some files where overwritten).

I have replaced my 3 dll in windows/system32 (audiere.dll, irrlicht.dll, irrlichtnet.dll) with the news ones of the 0.7.1 update.

When i build my little game in VC7 (under Win XP Pro), no errors, but when i run my exe, it crashs...

When i recompile exemples provided with IRR 0.7 i have warning when i run them saying me that the dll version is not the same than the lib version the game was compiled with


I would like ti make this update running !
Is it 100% compatible with the previous version (0.7) ???

Thanks


Eviral
Caecus
Posts: 36
Joined: Fri Aug 22, 2003 6:33 am
Location: California, USA

Post by Caecus »

Im actually having the same problem just running the techdemo.

I recompiled the example using 0.7.1 lib and placed it in directory with 0.7.1 dll and it crashes. When I debuged it seems to be crashing on call to createDevice().

My friend is having the same problem too, kinda odd.
nutterx
Posts: 30
Joined: Wed Jul 14, 2004 2:03 am

Post by nutterx »

are you copying the new lib to the correct spot? ...try doing a clean of both your project and irrlicht and recompiling them and make sure to copy the "include" too as i am pretty sure there where some minor changes in them with 0.7.1.
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
Contact:

Post by Tyn »

Try step through debugging and make sure that your createDevice has been updated.

Old way:

Code: Select all

device = irr::createDevice(irr::video::EDT_DIRECTX9, res, 32, false, false, this);
New way:

Code: Select all

device = irr::createDevice(irr::video::EDT_DIRECTX9, res, 32, false, false, true, this);
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