Is this possible in Irrlicht to texture one custom mesh with different texture layers, so each vertex has different texture coordinates for each layer? Can it be done on high-level with Irrlicht functions or I should use shaders?
Example:
Last edited by mayorandrew on Fri Jun 17, 2011 7:01 pm, edited 1 time in total.
This is also possible without shaders. Irrlicht provides two texture coordinates per vertex. You can load these via mesh formats supporting light maps. Or you do thise programatically.
Thank you for your reply!
After some time studying Irrlicht and OpenGL, I've written S3DVertexNTCoords, which supports up to 8 texture coordinates for Irrlicht 1.7.1, and it works! (But I think it useless without corresponding shader.)
So, if someone intrested, I can post it here.