Hi,
has anybody a DX shader for NormalMApping with unlimited lights(with callback-exsample) please? Is it possible?
Arigatou gozaimashita!
MfG Arthur
Need NormalMap-Shader with unlimited lights!
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- Posts: 1215
- Joined: Tue Jan 09, 2007 7:03 pm
- Location: Leuven, Belgium
Normalmapping + lighting really isn't hard to write yourself, there are a lot of tutorials on how to do this available on various sites
Also, unlimited lights really isn't possible, especially not in a forward renderer
Lighting is very expensive in a forward renderer, so instead of trying to add more lights you should try to optimize your setup so you can get good results with a fixed light budget
Also, unlimited lights really isn't possible, especially not in a forward renderer
Lighting is very expensive in a forward renderer, so instead of trying to add more lights you should try to optimize your setup so you can get good results with a fixed light budget
If you want, you can try a pre-alpha version of my IrrRenderer. Deferred rendering and normal maps. Working on parallax right now.
(Spot light are kinda bugged atm, it's on my to-do right after parallax. All other types of lights work.)
Also you get some post processing effects.
For a screen, take a look into the competition forum, i posted one just today.
(Spot light are kinda bugged atm, it's on my to-do right after parallax. All other types of lights work.)
Also you get some post processing effects.
For a screen, take a look into the competition forum, i posted one just today.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
https://bitbucket.org/entity/irrrenderer/overview
The RenderTest is a demo, that shows all the features of the library, so refer to that one for documentation
Also, you'll have to compile it on your own.
The RenderTest is a demo, that shows all the features of the library, so refer to that one for documentation
Also, you'll have to compile it on your own.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Off course
I have some other work now, but it might require adding shadow maps to irrRenderer anyway, so it shouldn't take too long.
Thanks for trying it out
I have some other work now, but it might require adding shadow maps to irrRenderer anyway, so it shouldn't take too long.
Thanks for trying it out
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!