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RoadCreator

Posted: Sat May 28, 2011 3:20 pm
by Brainsaw
Hi there,

I have been creating a nice RoadCreator tool during the last weeks. The intention is rather to get some fast prototyping for racing games and (with some additional work) also nice racetracs without too much work to be done (same problem here: bad artist ;) ). The RoadCreator works like this:

- you create some "Segments" (blocks)
- set the parameters of the segments
- these blocks are connected by "Connections"
- set the parameters of the connections (e.g. use Bezier1, Bezier2 or Bezier3)
- maybe add a surface as well
- save the road
- add it to your racing game

The package can be downloaded here: http://www.bulletbyte.de/products.php?sub=irr&show=rocr

There is not (yet) a homepage for the project, it just features the download link and some screenshots.

The download package includes the road creation tool, a plugin for IrrEdit, a demo application and a library for mingw.

Using the program should be rather easy. The mouse is used to control the camera. Press the left button to rotate the camera, press the right button to move the camera. There are also 3 demo roads included. Things to do:

- Fix a bug in the Mesh generation
- add documentation
- build a homepage

Here are some screenshots:

First of all: one of the roads seen from the demo application:
Image

The main screen:
Image

The "Select Project" dialog:
Image

The "Edit Segment Parameters" dialog:
Image

The "Edit Connection Parameters" dialog:
Image

The "Edit Texture" Dialog:
Image

The "Select Texture" Dialog:
Image

Posted: Sat May 28, 2011 4:11 pm
by fmx
Nice! This will definitely come in handy 8)

Posted: Sat May 28, 2011 5:32 pm
by hayate
Seems really useful :D
It reminds me the track editor of this old game I used to play when I was a child:

http://www.abandonia.com/en/games/73/Stunts.html

Posted: Sat May 28, 2011 7:45 pm
by Marthog
Looks like a professional version of the Trackmania Editor.

Posted: Sat May 28, 2011 8:17 pm
by Brainsaw
Hi and thanks for the comments,

I am just uploading a new version that fixes a problem with the mesh generation. Before the "weird.road" created 190 materials, now it creates 9 by fixing a bug in the material merge method.

A little instruction on how to create the road:

- add two segments using the appropriate button
- add a connection
- select the first segment
- select the connection
- click the "use as first segment" button
- select the second segment
- press "F2" to toggle the connection window
- press "use as second segment" button

connection is creates, now you can play around with the values.

Posted: Mon May 30, 2011 5:55 am
by Brainsaw
I uploaded a first bugfix version yesterday after I found out that the working directory is not changed so that other projects beside the "demo" one don't work.

Posted: Mon May 30, 2011 9:52 am
by serengeor
This looks really impressive :!:
I'll give it a look when I'll continue working on my project, because I was working on a track editor too :)

Posted: Sun Jun 05, 2011 6:10 pm
by booe
WOOOOOOOOW!! TWO SHEEP-CUTIES! WOOOOOOOOOOOHOOOOOOOOOOOOO!
Image Image

ANYONE KNOW WHY DID THE POOL OF WOOL CROSS THE ROAD?

Posted: Mon Jun 06, 2011 3:38 pm
by Grumpy
Becouse it was stapled to the chicken...

Posted: Tue Jun 14, 2011 7:11 pm
by booe
Grumpy wrote:Becouse it was stapled to the chicken...
NOPE! BECAUSE....becaaaauseeee........ it was stapled... to a... aa... A SHEEEEEEEEEEP!!!!! WOOOOHOOOOOO!!!!!!!!!!!!

Posted: Tue Jun 14, 2011 8:17 pm
by serengeor
Image

Re: RoadCreator

Posted: Tue Jun 14, 2011 8:47 pm
by kazymjir
Brainsaw wrote: First of all: one of the roads seen from the demo application:
Image
SO LOT OF MARIJUANA LEAFS ON THE GROUND!


btw, very nice project

Re: RoadCreator

Posted: Wed Jun 15, 2011 6:16 am
by Brainsaw
kazymjir wrote: [...]
SO LOT OF MARIJUANA LEAFS ON THE GROUND!


btw, very nice project
Yea ... just one "ground" texture taken from GIMP ;)

Re: RoadCreator

Posted: Sat Jul 09, 2011 11:46 am
by Brainsaw
I just uploaded a small update of the Bulletbyte Road Creator. After this update the calculation of the Bezier points gives useable results which should speed road creation up quite a bit.

Re:

Posted: Fri Jul 15, 2011 1:54 pm
by roelor
hayate wrote:Seems really useful :D
It reminds me the track editor of this old game I used to play when I was a child:

http://www.abandonia.com/en/games/73/Stunts.html
I used to play that too, on my aunt's 286, good days :3