Problem with 3ds export

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Guest

Problem with 3ds export

Post by Guest »

Hi!
I'm working with 3dsmax6. When I export my Object into a 3ds file and re-import it, it is broken into multiple elements:

Image

In the before-pic, there's already a line where it's broken after the export, but this is just because of two uvw-chunks . . .
The Object is broken all over the surface . . .

Can someone explain me what I do wrong?
Thx!
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

no idea really but I've had simular things happen.

sometimes exporting and other things can cause all your vertex to become unwelded though.

try again doing things differently...look up more modeling tutorials.

nice model btw..
Ikka

Post by Ikka »

:?
Thank God! I'm not alone!
When I export a .3ds file from 3dsmax6, my other log like WorldBilder or Bryce can no more recognise the .3ds file format.
I'm looking for more informations. If I find some, I'll post it to you.
Great models!!!
Read'U.
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