Shader situation

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Guest

Shader situation

Post by Guest »

Hey

I read this from the readme.txt that comes with Irr0.7.
Also note that you won't be able to use all techniques shaders offer with
Irrlicht, due to its current high level abstraction of the 3D APIs. For example, the engine
does not expose vertex streams or vertex buffers currently.
So what is possible with the shaders currently? I, along with pretty much everyone else here I'd expect, am a complete novice to shaders. When something doesn't work I don't have a clue whether it's Irrlicht that cannot do what I want or if I am doing something wrong. See my attempt to get bump map working, noone else seems to know the problem either.

So, are the shaders that Irrlicht can support not worth the effort of doing or is it just a few very advanced things that it can't do, maybe like a fur effect or something of that nature. There are effects I'd like to use but I simply cannot get them working in Irrlicht at all.
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