Page 1 of 4

IrrSED - Update 12/26/04

Posted: Sat Nov 06, 2004 9:58 pm
by DarkWhoppy
Hey Hey, I figured this would be useful. I've been working on this for almost 2 weeks now. It's a scene editor for Irrlicht, which uses Irrlicht. You just import the levels / models and save... hopefully it'll save into a .CPP file with all code written out for Irrlicht, kinda like this..

IrrSED = Irrlicht Scene Editor

Code: Select all


class CSEDLevel
{
     CSEDLevel(IrrlichtDevice* needed_device); //for scenemanager pointer and video driver
     bool LoadLevle(); //will add all scenenodes and set their positions

}
So all you have to do is send that, along with the models/other files to the coder, and he can just include the Level.H file... simple?

Right now, you can add up to 100 models and load a Q3 BSP Level using the GUI. You can move them, select whether they cast shadows, or what their render types should be.

This editor is going to be abit compilicated... the keyboard is just as much needed as the mouse ;-) I'll be writing up documentation in another week or so... but here are some screenshots... (the green arrow, is where models are created when you add them... it can also be moved around)

http://m.1asphost.com/DarkWhoppy/gui_1.JPG

http://m.1asphost.com/DarkWhoppy/model_properties.JPG

http://m.1asphost.com/DarkWhoppy/quake_indoor1.JPG

Posted: Sat Nov 06, 2004 10:13 pm
by johannes
This really looks nice! I will be looking forward to try it! :D

Posted: Sun Nov 07, 2004 12:37 am
by Mr_Bloodworth
I would be really interested to test this out for you also.

Maybe give you an artists view =)

Posted: Sun Nov 07, 2004 2:29 am
by DarkWhoppy
Thanks for the comments!

I would also like to say, that since its using Irrlicht's GUI Interface, it is cross-platform. (I will compile using OpenGL)

Posted: Sun Nov 07, 2004 6:52 pm
by DarkWhoppy
If anyone has anything they'd like to see in the editor, or any suggestions please let me know. 8)

First Video

Posted: Mon Nov 08, 2004 3:18 am
by DarkWhoppy
Here's a video... I don't think you can see much with just the screenshots, so here it is in action. The small, but already fixed bug where material types are applied to more than one model when its not suppose is shown at certain parts of this video. (i'm not using 0.7.1) But anyway... keep an eye on the "CameraMode" (at the bottom of the screen) and you can see hwo things work. When CameraMode is off I can selected objects by clicking on them.. when CameraMode is on I move the camera. ..

The documentation is being worked on now... like RIGHT NOW... so maybe by the end of the month there will be a demo or something...

RIGHT CLICK "SAVE TARGET AS"
IrrSED Video1 Download <--- Click That, (some people are slow...:P)

I suggest watching at video size of 200%

Posted: Mon Nov 08, 2004 3:59 am
by afecelis
amazing work!

you're right, the screenshots don't do justice of the potential of your app!!!

keep it up!!! hope to see a release soon.

cheers!

Docs

Posted: Tue Nov 09, 2004 2:06 am
by DarkWhoppy
I've uploaded the docs to a free webhost. Have a look and tell me if you think someone would be able to learn anything about the editor from it... :P


http://m.1asphost.com/DarkWhoppy/IrrSED_Docs/

Posted: Tue Nov 09, 2004 2:49 pm
by saigumi
Looks good.

When I first read the title, I was thinking it was some sort of sed functionality specific for Irrlicht. http://www.cornerstonemag.com/sed/

Posted: Tue Nov 09, 2004 8:58 pm
by DarkWhoppy
I've never known of any other "SED" lol

Posted: Thu Nov 11, 2004 11:57 am
by DarkWhoppy
I did alittle work on it last night before I went to bed. But I just updated my signature so you won't have to search for the links...

Posted: Sat Nov 13, 2004 2:27 pm
by DarkWhoppy
I've run into a slight... problem. I was working on the save functions and for some odd reason, when a pointer is VALID, nothing wants to write to the save file. But if all pointers are INVALID everything saves fine. . . me and another coder (thats about to graduate from some software engineering course) can't figure this one out.... I've ran it into debug mode a hundred times. The debugger has found nothing... so, i'm going to try finding another method. :(

Posted: Mon Nov 15, 2004 6:18 am
by AlexL
I just got done with the video and it's looking great Whoppy :D Send me a PM so we can catch up on old times :P

Posted: Fri Nov 19, 2004 9:55 am
by MaDpRoGrAmMeR
ok ok this stuuf looks cool but what about source (je pense c'est trés bien si tu upload de source) are you going to upload the source

Posted: Sat Nov 20, 2004 4:28 pm
by DarkWhoppy
No, I don't think i'm going to make it open source. Sorry.