Putting the engine to work just fine (just beginning too).
Question: Texture mapping, lights and cameras from Maya or 3D Studio are working?
I'm using the collision detection example to load a Maya-created and a 3DStudio created map, but no lights and no textures are being loaded.. just the plain boring gray map.
Any way to contour this?
Also, about the setMaterialTexture function... the first variable deals with the layer that the texture will be applied, isn't it?
Now, I split my maps into different layers, but apparently, this had no effect at all.
Ok, about my configuration... I'm using Deep Exploration to convert this maps into .obj... but also tried converting to .x and .3ds obtaining same results with all formats.
I noticed also that the engine seems to work better with pk3 and bsp levels... sorry if what I'm about to say is a little dumb... but is there a converter from maya or 3dstudio generated stuff to pk3 or bsp (Quake levels, yes?).
Any plausible solution to use dinamic lights and other neat stuff from Irrlicht will be usefull to me. I want to create my own level (more like room) to test the potentials of Irrlicht Engine on creating a simple game from scratch.... examples are fine, but they are all ready, tested and working.
Thanks for the attention!
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