Hi, just a quick question that I can't seem to find any documentation on.
It is my understanding that when loading a Mesh with the SceneManagers "getMesh" function, Irrlicht first checks to see if the specified Mesh has already been loaded, and if it has, simply uses that copy. Correct me if I'm wrong, please.
My real question, though, is does IVideoDriver do this for Textures as well? If I call getTexture("myTexture.jpg"); twice, will it load the Texture twice, or does Irrlicht cache the first copy?
Thanks!
Irrlicht Caching question.
-
- Posts: 126
- Joined: Sun Apr 02, 2006 1:21 am
- Location: Canada
Re: Irrlicht Caching question.
Yes there is a texture cache also afaik.
Working on game: Marrbles (Currently stopped).