I have some questions.
I know that the SVN builds are maybe buggy or incomplete or something else.
But should work the shadows correctly?
In the examples works the shadows only if I´m using the OpenGL Renderer -
if I´m using Direct 9 it doesent work.
( BUT !!! There are always a smaller shadow visible, which shouldn´t be there !!! )
I have a ASUS G73 Laptop - with a ATI 5870 , an I7-720QM and 8gb Ram.
Windows 7 64bit - with all updates / newest drivers
( Fast enough to play crysis 2 etc...
And, If im using my mesh ( Bombmerman ) which i built in blender and exported in *.x or something else,
the shadow has a bad behaiviour. The shadow is always to big, wrong direction and, there is a smaller shadow
- easy to see when I´m moving my camera. There are always some shadow lines which should be there.
I will upload a video to show you this.Look here: http://hotfile.com/dl/138362990/c0a6de1/Video1.7z.html
- The video is in a compressed 7zip file - its full hd and runs 2.45 minutes - so the size is 24.21mb - sorry! -
( This is a part of my game - its absoultly uncomplete - so, not even alpha state. )
But, if I use the dwarf.x mesh from the example, it works almost correctly.
( The smaller shadow is visible - in the examples too !! )
( And yes, I called ->setMaterialFlag(EMF_NORMALIZE_NORMALS,true); for each mesh which I scaled )
Is this a bug in the current SVN?
What do you thinking about it?
Best regards,
Christoph