Just found this, worth sharing with you guys
http://www.wired.com/gamelife/2012/05/f ... 1?pid=2554
What do you think?
IMO this is all thanks to awesome artists and more powerful hardware, the tech itself hasn't evolved too much.
But whichever way you look at it, irrlicht needs to get a move on...
Unreal Engine 4
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Re: Unreal Engine 4
I fully agree with you fmx
Re: Unreal Engine 4
Irrlicht is still stuck in '99. With an ever shrinking portal to the future.
Although, I must add: Unreal Engine's tools are just as outdated and clunky to use despite all of their development that is supposed to improve usability.
Although, I must add: Unreal Engine's tools are just as outdated and clunky to use despite all of their development that is supposed to improve usability.
Re: Unreal Engine 4
I guess that the Unreal guys will move finally to deferred rendering, as Crytek, and will start throwing in tesellation besides, In fact, the path of the middleware i think that will be aimed to the ease of use, because the graphics can hardly improve. And let's not forget that ultrarrealistic graphics were posible since a long time, only on prerrendered images, of course, so, all of this is already invented. Only now it can render in real time.
Right now, for the unreal engine to be complete, they should practically include in their editor a 3D modeller. Blender should make its way into it
Right now, for the unreal engine to be complete, they should practically include in their editor a 3D modeller. Blender should make its way into it
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Unreal Engine 4
Well, I would maybe use the unreal engine, but the license is horrible, well UE3 has a horrible license at least (compared to zlib though)
"this is not the bottleneck you are looking for"