mirror the orientation of bone
Posted: Sun Jun 24, 2012 10:57 am
I just converted a skinned mesh from my custom format to ms3d, the bone's orientation are all mirrored, making skinned mesh looks weired.
for eg, this is the right skeleton:
\
\
/
this is i got the mirrored skeleton:
/
/
\
so, how can I mirror them back to right the ones? thank you!
for eg, this is the right skeleton:
\
\
/
this is i got the mirrored skeleton:
/
/
\
so, how can I mirror them back to right the ones? thank you!