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mirror the orientation of bone

Posted: Sun Jun 24, 2012 10:57 am
by freedom108
I just converted a skinned mesh from my custom format to ms3d, the bone's orientation are all mirrored, making skinned mesh looks weired.
for eg, this is the right skeleton:

\
\
/
this is i got the mirrored skeleton:
/
/
\

so, how can I mirror them back to right the ones? thank you!

Re: mirror the orientation of bone

Posted: Sun Jun 24, 2012 7:10 pm
by hybrid
ms3d uses right-handed coord system, while Irrlicht uses left-handed. You have to convert all positions and transformation matrices accordingly. At least this could be a reason here.

Re: mirror the orientation of bone

Posted: Wed Jun 27, 2012 12:23 am
by freedom108
That must be the solution.I still got other problem's to solve.